⚔️ Dominion Lines: Siege Edition

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Players: 2   |   Time: 20–40 min   |   Objective: Capture the enemy Capital.

1. Components

Map & Legend

Player 0 Player 1 Capital Wall = +2 EP to attack (per layer) Tower = +4 EP (single layer)

2. Setup

  1. Each Capital is placed at center of its back row.
  2. Place 3 starting army tokens orthogonally adjacent to each Capital (auto in digital version).
  3. Player 0 starts.

3. Turn Structure

On your turn you have 6 EP. Spend them on any mix of actions:

ActionCostDetails
Expand2 EPPlace a new token on an empty orthogonal square adjacent to one of yours (cannot be river/mountain). Capital cannot expand.
Move2 EPMove one of your non-capital tokens to an adjacent empty square you already own. Cannot move into neutral.
Deploy3 EPPlace a new token anywhere in your back two rows.
Attack2 EP + FortificationMove into adjacent enemy square (cannot be river/mountain). Extra: +2 EP per Wall layer, +4 EP if Tower present. Capital cannot attack.
Cross2 EPFrom one of your units, move into an adjacent river cell (neutral or yours). Cannot capture via Cross.
Climb2 EPFrom one of your units, move onto an adjacent Mountain cell (neutral or yours) of any level. You stand on the Mountain; it remains in place and makes that position harder to capture.
Dig2 EPReduce a Mountain by 1 level at a cell where you have a unit standing or adjacent. If it reaches 0, the Mountain disappears.
Fill2 EPOn one of your owned squares (even if occupied by your unit), create or raise a Mountain by +1 (max level 3).
Wall3 EPAdd one Wall (max 2) to your occupied square (no Tower there).
Tower5 EPPlace a Tower if no Walls exist on that square (acts as a single strong layer).
End TurnFreePass play; EP does not carry over.

4. Combat & Fortifications

5. Victory

6. Strategy Tips

7. Optional Modes